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illtacoman666

22
Posts
1
Topics
10
Following
A member registered Nov 28, 2017

Recent community posts

This was short and adorable.

Won't open for me, I get


Failed to open descriptor file

../../../BlockoutTutorial/BlockoutTutorial.uproject

I am confused. Am I missing something? I pressed all of the usual buttons on my keyboard, and have even tried using a controller, and a separate browser. Nothing seems to allow me to move or give any indication that I am in fact playing a game, and not just simply watching an animated picture while listening to music.

Working great now. Thank you.

(1 edit)

I load the game, it goes to the title just fine. I start Co-op, and its just a black screen. No errors, no sound, just a blank black screen.


Also need to rename either data folder or .exe to the same, gives an error otherwise.

Don't want to sound like I'm complaining, but 2 player mode pretty much gives you infinite lives. It doesn't register you die with 0 lives (you still go through the defeat animation, but it still respawns you).

Thank you.

My 5 year nephew loves this game. I'm getting a new computer soon, and want to transfer the save over. Where's the save file/folder located?

Please double check your upload. I'm getting a System Error, "The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem."

Congratulations

You uploaded the .app version for both uploads.

Double check the upload.  You need the whole folder, not just the .exe

You can't just upload the exe, Unity games need the other data folders to run.

It works.  Thank you.

Didn't work

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object c_game:

global variable name 'stagesTotal' index (100038) not set before reading it.
at gml_Script_LoadGame
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_LoadGame (line -1)
gml_Object_c_game_Create_0

Actually, ironically, casual mode made it so the first high jump was impossible.  Tap or hold, you only did a short hop into the air like as if you didn't charge a jump in normal.

In all honesty, I just couldn't get a sense of timing for your charge meter for bouncing, if you press it too early you barely jump, but press it too late and it resets so you still barely jump.

(1 edit)

**** your jump mechanics!

I am sorry, that was very rude of me.  They are beyond frustrating, and to torture the player by requiring them to use it to complete the tutorial.  I have been playing platformers for years, and even the most difficult of them never had a jump system as God awful as this!  I honestly want to like this game, but this feels like it will literally kill me if I continue playing this.  Not even the most frustrating games have ever made me feel this way.

I am sorry.  I tried, Lord knows I tried.  I don't pretend to be an expert or master of games, but I can typically complete the tutorial.


Edit: And now I feel like a jerk now after typing this because I just saw you added a casual mode patch.